tag:blogger.com,1999:blog-2668255476316917252.post5124018898085361703..comments2024-03-25T20:55:48.523+00:00Comments on Didcot Wargames Club: Battle Report 37- 1500 pts Dark Angels vs TauMike (Didcot Wargames Club)http://www.blogger.com/profile/04136576868354842829noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-2668255476316917252.post-18537407315369552672016-01-15T17:05:58.149+00:002016-01-15T17:05:58.149+00:002. That should be "only own one unit of Scout...2. That should be "only own one unit of Scouts for my Dark Angels". Mike (Didcot Wargames Club)https://www.blogger.com/profile/04136576868354842829noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-14732525649858419582016-01-15T17:05:16.444+00:002016-01-15T17:05:16.444+00:00Glad you are enjoying them. It was nice to be back...Glad you are enjoying them. It was nice to be back and playing some games in the New Year. <br /><br />Thanks for your comments, with regards to them:<br />1. I make up my army before we decide on missions. We could have played either eternal war or maelstrom, so I like to have some objective secured just in case. <br />2. I tried to squeeze some scouts into the list, but couldn't find the points. I actually only own one unit of scouts for my tactical marines, so I normally field tactical marines instead. <br />3. I wanted to try the Dread in the pod. I figured there would not be much to hurt it in combat, but forgot about interceptor and formations rules. It really was just a waste of points. <br />4. I normally run them in units of 5, but the unit of 4 was because I was struggling for points. <br />5. I agree, the game might have gone very differently with the Y'vahra out of the way early on. I could have got into combat where it matters and taken out a lot of the Tau (maybe). <br />6. I need to do this. I had a game last night and my rolling was just abysmal. Funnily enough, my opponent was sharing my dice and his rolling was on fire. I guess they just hate me after years of abuse. <br />7 and 8. Two characters is a bit much for 1500 pts. I wanted to try the Librarian again but needed a tougher character for my warlord. I agree with you, a solitary Librarian really struggles to achieve anything in a game. I was hoping for Aversion to force the Y'vahra to snap fire and keep my bikes alive. <br />9. I still probably would have scouted. I needed to close the distance as much as possible to get in to short range for my bolters and grav guns. The only difference is that I may have been able to assault the Y'vahra on turn 1 if he had got close enough to fire his flamers. <br />10. Glad there was only 9 things I did wrong in this battle!Mike (Didcot Wargames Club)https://www.blogger.com/profile/04136576868354842829noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-61889152960508759352016-01-15T16:00:28.613+00:002016-01-15T16:00:28.613+00:00nice to have these reports back.
i suppose hindsi...nice to have these reports back.<br /><br />i suppose hindsight is great but here are my thoughts<br /><br />1. did you know you would be playing eternal war missions? if so then i don't think you needed to worry about any obj sec units. those tact squads points could have been used else where.<br />2. instead of the 5 man tact maybe some scouts<br />3. one dread in a pod is a bit hit and miss. he needs support of other stuff in pods<br />4. i prefer max squads of bike. it only takes a few bad rolls and your squad is a lot smaller<br />5. great tactics against the big suit. definitely a game changer in thinking it was flying. that flank would have collapsed without that there and your bikes would have swept to victory (then again seeing some of you dice rolls....)<br />6. buy some new dice. the ones you used look like they are broken<br />7. at 1500, 2 characters can seem a bit too much. 1 would have been fine.<br />8. in 7th a single librarian is no longer a solid choice even against Tau. if the powers go off they it can help but they are a bit too unreliable (but fun)<br />9. would you have not scouted knowing your opponent had bonuses to seizing the initiative or would you still take the risk?<br />10. could think of anything else for number 10!<br /><br />i look forward to seeing more reports in 2016toonboy78https://www.blogger.com/profile/06032744373751739974noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-57317300406289052892016-01-15T10:53:08.909+00:002016-01-15T10:53:08.909+00:00Absolutely - he was probably feeling a bit guilty ...Absolutely - he was probably feeling a bit guilty at that point how much damage he'd done, so if you'd called it you'd only have made it worse, I think a big part of the 'social contract' between the two players is giving it everything, even if you are a bit fatalistic about your prospects. I did a piece a while back on keeping your foot on the gas and not letting opponents off the hook when you're ahead after a game when I eased up because things were looking bleak for the other guy in turn 2. He turned it round and pulled off a draw. Ever since then I try to always push as hard as I can.Triple Dhttps://www.blogger.com/profile/18002702481127525157noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-62370817133050792762016-01-15T10:48:15.147+00:002016-01-15T10:48:15.147+00:00Cheers Nick!
I honestly thought about calling it ...Cheers Nick!<br /><br />I honestly thought about calling it after turn 2 when I had done nothing against the Tau army really, but that would have been unfair on Scott. To come all the way for a game (the weather was horrible that night) and have it be over less than an hour into it would be too much. <br /><br />In the final turn, I forgot to move my Whirlwind. I was going to shoot the Stealth suit and grab the objective with the tank. I would not have won, but it would have brought the VP difference a bit closer. Mike (Didcot Wargames Club)https://www.blogger.com/profile/04136576868354842829noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-43681032181190137952016-01-15T09:46:31.576+00:002016-01-15T09:46:31.576+00:00Another good report buddy! One thing your opponent...Another good report buddy! One thing your opponent also missed is that the Tau Commander would have been insta-killed by his failed grounding test - the Coldstar Suit is really limited in that respect as it can't get to T5.<br /><br />The OSC is really brutal, though I had exactly the same difficulty as your opponent in my game last night - the ghostkeel's guns despite hitting rear armour don't give you any kind of guarantee that you'll take down a vehicle despite hitting the rear armour (I only managed a single glance from 6 S7 shots and a twin linked melta). Dice are a killer!<br /><br />After that first turn I think you did pretty well to make things last as long as you did - I've noticed in my last couple of games (playing eternal war missions) that in the early turns the Tau can really rack up the casualties. Both my last games have finished with my opponent only having three models left. They do seem to struggle more against MSU armies though, as their rules tend to favour focusing on fewer targets and wiping them out, than being able to target lots of things.Triple Dhttps://www.blogger.com/profile/18002702481127525157noreply@blogger.com