tag:blogger.com,1999:blog-2668255476316917252.post471469257471184403..comments2024-03-25T20:55:48.523+00:00Comments on Didcot Wargames Club: Blog Wars X: Game 2- Ravenwing vs EldarMike (Didcot Wargames Club)http://www.blogger.com/profile/04136576868354842829noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-2668255476316917252.post-60829296511690793112015-11-19T09:11:10.143+00:002015-11-19T09:11:10.143+00:00I agree, even with the save adjustment, the Ravenw...I agree, even with the save adjustment, the Ravenwing Support squadron and Command Squad were insanely durable. The only time they struggled was against AP3 ignores cover attacks. Mike (Didcot Wargames Club)https://www.blogger.com/profile/04136576868354842829noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-17206677746090701322015-11-19T09:10:04.095+00:002015-11-19T09:10:04.095+00:00Thanks.
The Dark Talon managed to take out anothe...Thanks. <br />The Dark Talon managed to take out another Wraithguard and the Farseer and ended up being instrumental in taking out the Fire Dragons and Yriel (I didn't have anything fast enough to get to them to finish them off in time), so I think it played a big part in this game. <br /><br />I wasn't expecting the Command Squad's counter-attack to do so much damage. My reason for multi-charging the units was to keep the command squad locked in combat so that the Wraithguard could not shoot them next turn. I didn't think they would wipe out all three units in one go. Mike (Didcot Wargames Club)https://www.blogger.com/profile/04136576868354842829noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-19340611844631261682015-11-19T04:32:17.917+00:002015-11-19T04:32:17.917+00:00Very well done. Frankly I was expecting a loss whe...Very well done. Frankly I was expecting a loss when I saw all the Eldar reserves coming in Turn 2, especially with the Dark Reapers ignore cover and the Wraithguard D-Scythe flamer weapons which also ignores cover. I was relieved that the RSS had interceptor which mitigated much of the Wraithguard for your command squad to survive. And while the Dark Reapers were brutal, you were equally brutal in your counter attack.<br /><br />Seems like the Dark Talon didn't do much, but at least provided you with something the Eldar cannot touch with this list, having little anti air.<br /><br />Once again, Bravo/Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-86164178705859596832015-11-18T23:03:16.860+00:002015-11-18T23:03:16.860+00:00A re-roll on a 2+ Reserves Roll improves the relia...A re-roll on a 2+ Reserves Roll improves the reliability of your Reserves by ~17%. A re-roll on a 2+ Save forces your Opponent to dump 500% more firepower into the Unit to do the same amount of damage as they would without the re-roll. TOs have been adding that Rules change in for a reason. When used properly, it is genuinely game-breaking.WestRiderhttps://www.blogger.com/profile/12877289116827690457noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-21600179495379822632015-11-18T13:29:33.428+00:002015-11-18T13:29:33.428+00:00Thanks Steve. It's always an unknown when I go...Thanks Steve. It's always an unknown when I go up against Eldar and I was glad to get the win. <br /><br />My games against Eldar are always extreme; either I get wiped off the board or my opponent does. There seems to be no half-measures with them. Mike (Didcot Wargames Club)https://www.blogger.com/profile/04136576868354842829noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-89356920508121067402015-11-18T12:47:17.660+00:002015-11-18T12:47:17.660+00:00Very Impressuve win !Very Impressuve win !Terminus Esthttps://www.blogger.com/profile/14216648052452417162noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-28095496347725434532015-11-18T10:36:15.875+00:002015-11-18T10:36:15.875+00:00Thanks, glad you enjoyed it!
The rule was origin...Thanks, glad you enjoyed it! <br /><br />The rule was originally introduced to cope with 2+ re-rollable invulnerable saves, but was expanded to include cover saves. I can sort of see the reason for it and the Ravenwing are still incredibly durable even with a 2+/4+. In other respects, I can see how it is unfair, after all, by Jinking you are severely decreasing your firepower for the next turn, so the benefit is balanced (unlike invulnerable saves). <br /><br />I am still torn as to which army is better; White Scars or Ravenwing. I like both and play them with slightly different styles. Mike (Didcot Wargames Club)https://www.blogger.com/profile/04136576868354842829noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-22617376115352104932015-11-18T10:04:26.655+00:002015-11-18T10:04:26.655+00:00nice report.
it looks like the ravenwing play sim...nice report.<br /><br />it looks like the ravenwing play similar to the white scars. you played them well in focusing on targets wiping them out and then moving on.<br /><br />i don't understand why tournament organisers feel the need to modify rules. <br /><br />you can't have a 2+ re rollable jink which you have paid the points for, but he can have a 2+ re rollable reserve roll which allows his army a huge bonus in reliably turning up on turn 2 (2.8% chance of failure)<br /><br />well played either way. i have a lot of bikes but not yet bought specific dark angles stuff. may have a look into it after seeing how your army doestoonboy78https://www.blogger.com/profile/06032744373751739974noreply@blogger.com