tag:blogger.com,1999:blog-2668255476316917252.post4515819123634295459..comments2024-03-25T20:55:48.523+00:00Comments on Didcot Wargames Club: Dark Angels Codex Review- RavenwingMike (Didcot Wargames Club)http://www.blogger.com/profile/04136576868354842829noreply@blogger.comBlogger11125tag:blogger.com,1999:blog-2668255476316917252.post-36517648453194138042016-01-20T11:08:51.509+00:002016-01-20T11:08:51.509+00:00Most welcome, I'm looking forward to reading t...Most welcome, I'm looking forward to reading the rest today! Thanks for taking your time to write it :DMaulerhttps://www.blogger.com/profile/13271498633548533248noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-23342824304923395542016-01-19T21:40:13.170+00:002016-01-19T21:40:13.170+00:00Thanks Mauler! You are right, it would come in use...Thanks Mauler! You are right, it would come in useful for morale and pinning tests. I was confused about re-rolling the Fear tests as it would be of no use to marines. Mike (Didcot Wargames Club)https://www.blogger.com/profile/04136576868354842829noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-84704349593814941752016-01-19T14:28:27.103+00:002016-01-19T14:28:27.103+00:00Nice write-up! :] Regarding the RW Co. Banner, Ma...Nice write-up! :] Regarding the RW Co. Banner, Marines are immune to Fear thanks to ATSKNF buuuuut they are not immune to failing Morale tests *or Pinning*. Fearless units auto-pass Pinning tests, but Marines have ATSKNF and not Fearless in 7th so they can be pinned...which, I suspect, is why 7th also removed Pinning from Sniper & Barrage weapons. Booooo.Maulerhttps://www.blogger.com/profile/13271498633548533248noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-14009523437165626902015-08-31T13:33:13.651+01:002015-08-31T13:33:13.651+01:00Sorry, 5+ cover save without Jinking for the Suppo...Sorry, 5+ cover save without Jinking for the Support Squadron, the Darkshroud would not confer Stealth on its own unit. Mike (Didcot Wargames Club)https://www.blogger.com/profile/04136576868354842829noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-34942819127876957562015-08-31T13:20:44.434+01:002015-08-31T13:20:44.434+01:00Greg got there before me (he is everywhere on the ...Greg got there before me (he is everywhere on the Internet!). <br /><br />The Black Knights have skilled rider giving them +1 to their Jink save and the presence of a Darkshroud gives them Stealth as well, making it a 2+ re-roll for the Black Knights and command squad (and 3+ for everyone else). <br /><br />It is also interesting to note that the Ravenwing Support Squadron gets a 2+ Jink save as well as the Darkshroud confers Shrouded to the other Landspeeders as they form a single unit. They also get a 4+ cover save as standard as they receive the benefits for Shrouded and Stealth without Jinking. Mike (Didcot Wargames Club)https://www.blogger.com/profile/04136576868354842829noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-29406975476453497022015-08-31T13:05:07.534+01:002015-08-31T13:05:07.534+01:00Skilled rider moves it to 3+. The shroud grants s...Skilled rider moves it to 3+. The shroud grants stealth, +1 cover save. 2+.<br />greggleshttps://www.blogger.com/profile/15528518337222880432noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-8025265409745501752015-08-31T13:00:00.932+01:002015-08-31T13:00:00.932+01:00I've got a few questions regarding the fabled ...I've got a few questions regarding the fabled 2+ rerollable Jink save.<br />I know the Ravenwing rule gives them reroll. But what lowers the save to the 2+? Is that purely due to the presence of a darkshroud?Revan88https://www.blogger.com/profile/05383694024988219669noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-27698757897586516792015-06-30T15:56:57.266+01:002015-06-30T15:56:57.266+01:00Me too Greg, I'm really looking forward to try...Me too Greg, I'm really looking forward to trying it out this week (and in future weeks). The error with the Ravenwing strike force just bugs me though. I really want a bike-mounted librarian to try out the new psychic powers. Mike (Didcot Wargames Club)https://www.blogger.com/profile/04136576868354842829noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-78847447353567033232015-06-30T15:20:35.898+01:002015-06-30T15:20:35.898+01:00I'm looking forward to seeing dark angels play...I'm looking forward to seeing dark angels players finally start punching at their weight. The new codex seems pretty good, and has some fun tricks in it.greggleshttps://www.blogger.com/profile/15528518337222880432noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-3081193761175710552015-06-29T11:20:22.463+01:002015-06-29T11:20:22.463+01:00I was thinking of review the whole codex at some p...I was thinking of review the whole codex at some point. I figured that a lot of blogs would be doing this and thought I would focus on the Ravenwing to make it a bit different. I will probably take a look at the Deathwing and other army units if that is something people would be interested in. <br /><br />As for the Deathwing strike force, all the Dark Angel HQ units have the Deathwing special rule (as far as I am aware, don't have the codex to hand), meaning that they could all be taken in an all Deathwing army. I think some rules fell through the cracks. Maybe taking a bike should have given a character the Ravenwing rule? Hopefully I will have some nice opponents that let me used my biker librarian. Will maybe need to petition Alex to allow him at blog wars. <br /><br />There are a few rules errors or oddities that creep in. The other one that stands out is that the marine banners allow fear test re-rolls even though marines are immune to fear. It might have been for any allies, but the rules specify it only affects Dark Angels units. These sorts of errors or inconsistencies seem immediately apparent to anyone who reads the codex, so it makes you wonder how they are missed when the book is published?Mike (Didcot Wargames Club)https://www.blogger.com/profile/04136576868354842829noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-28823492917878663542015-06-29T11:03:11.199+01:002015-06-29T11:03:11.199+01:00Very nice review that covers everything well and m...Very nice review that covers everything well and makes me keen to start these at some point in the future (maybe once I have sold some of my current stuff off and paid my tax bill...).<br /><br />A shame that some of the wording seems to have fallen through the gaps with the codex (and as far as I have heard seems to be the case with the deathwing) and FAQ are slow if they come at all, particularly with the HQs in the ravenwing formation.<br /><br />But sounds like a fun fluffy and competitive army to play!<br /><br />Are you going to review deathwing as well?Rob-not-stevehttps://www.blogger.com/profile/13535589578326730130noreply@blogger.com