tag:blogger.com,1999:blog-2668255476316917252.post2059306576428982728..comments2024-02-25T22:09:04.930+00:00Comments on Didcot Wargames Club: Battle Report 88- 1500 pts Deathwatch vs Iron Hands/Adeptus CustodesMike (Didcot Wargames Club)http://www.blogger.com/profile/04136576868354842829noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-2668255476316917252.post-39093356068717507862016-12-02T08:26:47.615+00:002016-12-02T08:26:47.615+00:00Yeah, I have no idea how I missed this. Will know ...Yeah, I have no idea how I missed this. Will know for the next game though. Mike (Didcot Wargames Club)https://www.blogger.com/profile/04136576868354842829noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-76936727528759771382016-12-02T03:30:18.507+00:002016-12-02T03:30:18.507+00:00I mean, death watch bikers have skilled rider... s...I mean, death watch bikers have skilled rider... sooooooooooooooooooooooooooooooooooooooooooooAnonymoushttps://www.blogger.com/profile/04142152096755826197noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-66714898083205495292016-12-01T22:48:08.249+00:002016-12-01T22:48:08.249+00:00Hey Will, thanks for commenting! I think you did s...Hey Will, thanks for commenting! I think you did suffer with the cards drawn, they were worth more points, but you struggled to get the right conditions to score many of them. <br /><br />The Custodes were really good. They might suffer a bit against Grav, but fortunately I had none in my army. Transports would be a good shout for them to help them get into combat faster. <br /><br />I hope to be adding some transports myself. A couple of drop pods and a Rhino would be useful. You got very unlucky with the drop pod, a hell of a way to lose the game! Mike (Didcot Wargames Club)https://www.blogger.com/profile/04136576868354842829noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-60616387963846938212016-12-01T20:13:32.886+00:002016-12-01T20:13:32.886+00:00Will here. My thanks for letting me try the grav-t...Will here. My thanks for letting me try the grav-tank out, being the first (and currently only) time I've used it. The supremacy cards are a bit of a mixed bag. Sometimes you get some good draws, that let you get quite a few points quickly, and sometimes you get times like this, where you don't really get anything really achievable in a hurry (looking at the next few i would have drawn, it was the remaining storm objective cards then about 2 or 3 others till a truly viable objective). <br /><br />As for the Custodes themselves? If you're not using them as the fire magnets their shiny golden bodies are, then transport is a must, really, as a ranged unit they are not. If you can take em in a Land raider, or even just a rhino or chimera or, heck, stuff em in a taurox (depending on who there with) they will wipe out almost any other squad in CC, and they can easily withstand a turn of anything short of demolisher level firepower. <br />The grav-tank itself seems, to me at least, more of a TEQ or multi-wound model killer, with a couple of special rules that, unfortunately, i didn't get to take advantage of this game.<br /><br />For the deathwatch the same sort of rule applies. Rhinos, Drop-pods and razorbacks are highly recommended to increase survivability, as a lot of people spec their armies with space marines in mind, and the DW are basically just elite space marines.<br /> <br />Other than that? Just a basic bit of advice really. Don't ignore something like a drop-pod in you're deployment zone like i did. If you get the chance, kill it ASAP. Don't just assume that you will have something that can handle it later on. It just might cost you like it did to me.Azureshadichttps://www.blogger.com/profile/05190911918945510076noreply@blogger.com