tag:blogger.com,1999:blog-2668255476316917252.post1709293777497575311..comments2024-03-25T20:55:48.523+00:00Comments on Didcot Wargames Club: Thinking Tournament Lists for Warhammer 40k- Dark Angels/DeathwatchMike (Didcot Wargames Club)http://www.blogger.com/profile/04136576868354842829noreply@blogger.comBlogger16125tag:blogger.com,1999:blog-2668255476316917252.post-68599283208904624372018-10-18T23:56:26.762+01:002018-10-18T23:56:26.762+01:00You're right! Azrael is a swiss army knife!You're right! Azrael is a swiss army knife! miniwarshttps://www.blogger.com/profile/16451291251355489677noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-28621578859196873202018-10-18T08:49:35.489+01:002018-10-18T08:49:35.489+01:00I agree. I'll just need to see how durable the...I agree. I'll just need to see how durable they are if I go second. Hopefully, Azrael and the Ancient can provide some protection and ability to fire back. Mike (Didcot Wargames Club)https://www.blogger.com/profile/04136576868354842829noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-6677410138215192992018-10-17T18:18:02.958+01:002018-10-17T18:18:02.958+01:00Looks good, but I suspect everyone will throw ever...Looks good, but I suspect everyone will throw everything including the kitchen sink at the hellblasters. They are an obvious turn 1 target, especially when the deathwatch are off the board. I don't think splitting the unit up will help much as most good opponents will just split their fire from a unit between the two of them.<br /><br />Feels like you need another scary unit (but that may be me not knowing dark angels or deathwatch too well).Rathstarhttps://www.blogger.com/profile/08799690336241322474noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-12623763342622923842018-10-17T14:23:23.711+01:002018-10-17T14:23:23.711+01:00You're right, I don't really use the Death...You're right, I don't really use the Deathwatch mixed abilities to the best. I might add a Vanguard Veteran squad to the Kill Team. It does reduce the firepower a bit, but you get the option to fall back and fire at full effect. I tend to find the squad doesn't survive long after the initial entry, so have never needed to use the other options much. <br /><br />I might try adding to the Intercessors, but will be limited in what I can get painted in time. <br /><br />The command point limit is a bit odd to me. They had already limited it to one CP regeneration per turn before the FAQ hit. I think the organiser just really does not like command points. I would like to see the before game stratagems, such as Teleportarium be exempt and able to use extra command points. <br />Some armies really need to spend these command points to function correctly and it is quite limiting to them. Mike (Didcot Wargames Club)https://www.blogger.com/profile/04136576868354842829noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-11913562135982814192018-10-17T14:20:24.642+01:002018-10-17T14:20:24.642+01:00I thought about the Chapter Ancient, but was limit...I thought about the Chapter Ancient, but was limited by the models I have available. <br />He does allow you to fire back on a 2+, but I figured with Azrael nearby for the re-rolls, a 3+ re-rollable and 2+ re-rollable doesn't make a huge difference. Mike (Didcot Wargames Club)https://www.blogger.com/profile/04136576868354842829noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-29227301548854937512018-10-17T13:53:59.774+01:002018-10-17T13:53:59.774+01:00nice list.
my only comment would be you don't...nice list.<br /><br />my only comment would be you don't seem to be using the full benefits of deathwatch and their ability to mix squads and get bonuses from that. can move the squads around to get a few of the specialist ones in?<br /><br />i like the 10 man hellblasters, you can always combat squad them if necessary. is there any mileage in making them the heavy ones and never moving or having limited movement with them?<br /><br />finally a comment about the event with a 10CP limit. Why??? this stop people taking a brigade for a start as they may as well take 3 battalions and not have the compulsory choices. i appreciate that certain soup lists are causing issues but this seems one of those knee jerk rules without fully realizing the untended consequences.<br /><br />maybe if they reduced the points to say 1750 that would be a better way pf limiting the more "outrageous" liststoonboy78https://www.blogger.com/profile/06032744373751739974noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-33300451823342132622018-10-17T13:42:29.231+01:002018-10-17T13:42:29.231+01:00Seems pretty solid to me! I would suggest if its o...Seems pretty solid to me! I would suggest if its ok to trade the Primaris Ancient for a Chapter Ancient. He is 16 points more expensive, but if there's room maybe he is worth it. Cheers and best of luck!miniwarshttps://www.blogger.com/profile/16451291251355489677noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-25409989536269691162018-10-17T12:10:55.010+01:002018-10-17T12:10:55.010+01:00The Viking Longspoon may have been the terror of m...The Viking Longspoon may have been the terror of medieval all-you-can-eat establishments, but it has no place in Soup Club!WestRiderhttps://www.blogger.com/profile/10221228665636182019noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-54140168257084286372018-10-17T11:31:31.067+01:002018-10-17T11:31:31.067+01:00Rule 1- We do not talk about Soup club.
Rule 2- W...Rule 1- We do not talk about Soup club. <br />Rule 2- WE DO NOT TALK ABOUT SOUP CLUB!<br />Rule 3- Spoons must be a regulation 6".<br />Rule 4- Don't be trying to bring that chowder shit up in this place. Mike (Didcot Wargames Club)https://www.blogger.com/profile/04136576868354842829noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-11656128891135104522018-10-17T11:18:25.350+01:002018-10-17T11:18:25.350+01:00That's it! I'm calling it - SOUP-OFF!!!That's it! I'm calling it - SOUP-OFF!!!Anonymoushttps://www.blogger.com/profile/14058664561498754692noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-7881473003200302992018-10-17T11:02:03.322+01:002018-10-17T11:02:03.322+01:00Hahaha! What, you trying to step to my soup game?!...Hahaha! What, you trying to step to my soup game?!?<br />Diss my 40k skills all you want, but you best come strapped when you going after my broths!Mike (Didcot Wargames Club)https://www.blogger.com/profile/04136576868354842829noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-39654869412581886692018-10-17T10:45:25.266+01:002018-10-17T10:45:25.266+01:00Looks interesting, my only concern would be your s...Looks interesting, my only concern would be your soup analogies - Gazpacho is possible the most offensive soup in existence, and should therefore be reserved for the most offensively OP soup lists. I would go with mulligatawny - interesting, a little bit spicy but above all will leave you feeling warm inside once you eaten it - er, played it.Anonymoushttps://www.blogger.com/profile/14058664561498754692noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-73813102727400869942018-10-17T10:44:56.622+01:002018-10-17T10:44:56.622+01:00That is certainly worth considering. The reason I ...That is certainly worth considering. The reason I like the big 10 man unit is that it maximises the effects of the Weapons of the Dark Age stratagem. Mike (Didcot Wargames Club)https://www.blogger.com/profile/04136576868354842829noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-91031730085344580222018-10-17T10:34:09.674+01:002018-10-17T10:34:09.674+01:00What about breaking the Hellblasters into two smal...What about breaking the Hellblasters into two smaller units? Harder to lose them both to enemy shooting in a single turn, perhaps?Kraken Wakeshttps://www.blogger.com/profile/11675999641597167636noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-26625662989822736702018-10-17T09:58:10.881+01:002018-10-17T09:58:10.881+01:00Yeah, that was a concern for me too. With my origi...Yeah, that was a concern for me too. With my original Dark Angels list, I had the Black Knights and Sammael to act as a target on turn 1, now the Hellblasters are likely to bear the brunt. <br /><br />I think the army will do ok with armour in many cases. The Hellblasters will shred any vehicle when overcharging and with Weapons of the Dark Age. <br />The Intercessors are also pretty effective against armour. With the +1 to wound stratagem and the Kraken bolts, they are wounding most vehicles on a 4+ at -3AP. With re-rolls from the Watch Master, they can do a fair bit of damage. <br /><br />One thing I was considering was making a unit of 5 Intercessors and 5 Hellblasters for the Deathwatch. I can deep strike them in and use the re-rolls from the Watch Master to double tap and do a fair bit of damage. This would free up some points to add to my Dark Angels, maybe some more bodies or some Landspeeders (been having some fun with these recently). <br /><br />I've not used the list yet, got a test game on Friday to see how they perform. I may change up the list a fair bit after that, depending on how they go. Mike (Didcot Wargames Club)https://www.blogger.com/profile/04136576868354842829noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-21954855162783478552018-10-17T09:13:34.075+01:002018-10-17T09:13:34.075+01:00You’ve got a lot more tournament experience than m...You’ve got a lot more tournament experience than me but target saturation would be my concern, making sure that you keep those hellblasters safe. It looks to me as though you’d struggle to crack open a mechanism list too, outside that one unit there’s not much anti tank, just a couple of missile launchers and the watch Captain.Triple Dhttps://www.blogger.com/profile/18002702481127525157noreply@blogger.com