tag:blogger.com,1999:blog-2668255476316917252.post1603772524988480291..comments2024-03-25T20:55:48.523+00:00Comments on Didcot Wargames Club: 8th Edition Ork Codex Review: Part 1- Special Rules, Clan Kulturs and Warlord TraitsMike (Didcot Wargames Club)http://www.blogger.com/profile/04136576868354842829noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-2668255476316917252.post-86521638814812008532018-11-13T03:01:53.544+00:002018-11-13T03:01:53.544+00:00Nice, 10xNice, 10xAnonymoushttps://www.blogger.com/profile/09501324244640086113noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-77147086087209436952018-11-06T09:00:02.258+00:002018-11-06T09:00:02.258+00:00That is very true. Getting to re-roll those 2'...That is very true. Getting to re-roll those 2's from attacking with a power klaw are a big bonus for the Warboss. Mike (Didcot Wargames Club)https://www.blogger.com/profile/04136576868354842829noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-10402722924347114622018-11-06T01:21:54.584+00:002018-11-06T01:21:54.584+00:00Worth noting that Brutal but Kunnin' lets you ...Worth noting that Brutal but Kunnin' lets you reroll hit rolls, as opposed to failed hit rolls. This makes it extra strong on a powerklaw warboss because you can choose to reroll the 2s that would normally count as hits before modifiers. Of course you might also be taking Da Killa Klaw which makes that distinction largely redundant, but it would help if you come up against anything that's -1 to hit in melee.Redtoofhttps://www.blogger.com/profile/17945379815662991530noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-66314403099866896592018-11-05T20:02:06.979+00:002018-11-05T20:02:06.979+00:0018" is pretty close if you can advance and ch...18" is pretty close if you can advance and charge, but is a lot distance if you cannot assault after advancing (if there is no Warboss nearby). Mike (Didcot Wargames Club)https://www.blogger.com/profile/04136576868354842829noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-84330892676116416242018-11-05T20:01:29.018+00:002018-11-05T20:01:29.018+00:00I agree, the +1 strength as well is just too good....I agree, the +1 strength as well is just too good. Mike (Didcot Wargames Club)https://www.blogger.com/profile/04136576868354842829noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-53328367097491502992018-11-05T11:45:10.759+00:002018-11-05T11:45:10.759+00:00On the Blood Axe Kultur, I think the point of the ...On the Blood Axe Kultur, I think the point of the 18" part is that any shooty Unit within 18" of Orks is probably about to be in some very serious trouble ;)WestRiderhttps://www.blogger.com/profile/10221228665636182019noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-37587135026891471762018-11-05T11:42:19.640+00:002018-11-05T11:42:19.640+00:00Yeah, I was going to say something about that. Nev...Yeah, I was going to say something about that. Never gonna see it on anyone but Ghazzie.WestRiderhttps://www.blogger.com/profile/10221228665636182019noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-58686524918102835232018-11-05T11:13:16.372+00:002018-11-05T11:13:16.372+00:00You wouldn't. But named characters have to tak...You wouldn't. But named characters have to take the clan specific trait. So basically the Goff trait is for Ghazkhul, cos they didn't want to give him +1 str too... Gingehttps://www.blogger.com/profile/04155099423475435032noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-14162256547437532192018-11-05T11:03:37.773+00:002018-11-05T11:03:37.773+00:00good review.
this codex gives the orks a lad of g...good review.<br /><br />this codex gives the orks a lad of great options and looks like all clans will be useful.<br /><br />why would yo ever take the GOFF warlord trait of +1A when might is right adds one to S and A?? am i missing something??toonboy78https://www.blogger.com/profile/06032744373751739974noreply@blogger.com