tag:blogger.com,1999:blog-2668255476316917252.post1073273330225439558..comments2024-03-25T20:55:48.523+00:00Comments on Didcot Wargames Club: Angels of Death Codex Review- Part 2: Imperial Fists, Crimson Fists and Black TemplarsMike (Didcot Wargames Club)http://www.blogger.com/profile/04136576868354842829noreply@blogger.comBlogger17125tag:blogger.com,1999:blog-2668255476316917252.post-42431738545445257952016-04-24T20:35:56.682+01:002016-04-24T20:35:56.682+01:00According to Codex Space Marines, you could use th...According to Codex Space Marines, you could use the Imperial Fists chapter tactics for the Crimson Fists as they are a successor chapter. I'm not sure about the Relics and Sternhammer as these specify the Imperial Fists chapter. I'm sure most opponents wouldn't mind you using them if you asked. Mike (Didcot Wargames Club)https://www.blogger.com/profile/04136576868354842829noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-74014159979062226172016-04-24T20:15:50.496+01:002016-04-24T20:15:50.496+01:00I play crimson fists, and was wondering what the c...I play crimson fists, and was wondering what the consensus is on whether the imperial Fists special rules apply to the successor chapters too? And the command formation in Sternhammer, it says you have to take Lysander or a basic commander, but could I run Pedro instead?Guy Next Doorhttps://www.blogger.com/profile/10092957254266954437noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-52161226824230292492016-04-20T11:29:14.603+01:002016-04-20T11:29:14.603+01:00It would be the same kind of mechanic as haywire. ...It would be the same kind of mechanic as haywire. You aren't rolling for a penetration. You are effectively rolling on an table to see if you damage the vehicle. If you are rolling for armour penetration. Where is the vehicle AV taken into consideration?Firewasphttps://www.blogger.com/profile/09437136828739603902noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-17035499578500310892016-04-19T20:14:26.188+01:002016-04-19T20:14:26.188+01:00Good catch WestRider. I never even noticed that it...Good catch WestRider. I never even noticed that it didn't include any fortification options!Mike (Didcot Wargames Club)https://www.blogger.com/profile/04136576868354842829noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-67757862572336576652016-04-19T20:12:44.784+01:002016-04-19T20:12:44.784+01:00I'm right there with you Greg. Orks used to be...I'm right there with you Greg. Orks used to be one of my favourite armies and they could be quite competitive. Now I just despair. Mike (Didcot Wargames Club)https://www.blogger.com/profile/04136576868354842829noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-14071008112254864222016-04-19T20:11:18.354+01:002016-04-19T20:11:18.354+01:00I just wish the SternHammer had included a Fortifi...I just wish the SternHammer had included a Fortification option. With all the stuff they've got based on Buildings, it seems like it would fit. It's also a general disappointment of mine, that none of the Decurion-class Detachments include an option for a Fort.<br /><br />Also, if you did take the 6 Squads of Dev Cents, you'd still have some friends. It's just that they'd all play Orks or Daemons ;)<br /><br />I'm actually seriously considering running the SternHammer as a Counts As for my Iron Warriors. Way better and fluffier than anything they've got as actual IW options.WestRiderhttps://www.blogger.com/profile/12877289116827690457noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-20914811789256413472016-04-19T17:47:20.008+01:002016-04-19T17:47:20.008+01:00I'm just holding my breath till the powers mak...I'm just holding my breath till the powers make it through the ITC rulings. Then we'll see what survives! I doubt the terrain moving power will make it. The swapping places one is also absurdly insane!!!! God it makes the entire ork codex seem like utter and complete crap.greggleshttps://www.blogger.com/profile/15528518337222880432noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-77908990423484647972016-04-19T17:45:23.301+01:002016-04-19T17:45:23.301+01:00Assault Centurions, coupled with the new psychic p...Assault Centurions, coupled with the new psychic powers, are going to melt some face ala Wulfen. The ability to move these slow moving assaulters around the battlefield is going to transform how you use them. <br /><br />I think right now, Assault centurions are suddenly viable@40ktodayhttps://www.blogger.com/profile/15973228121642514549noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-71095018198864601222016-04-19T15:07:36.525+01:002016-04-19T15:07:36.525+01:00Personally I like the sternhammer, gives the fists...Personally I like the sternhammer, gives the fists a fluffy feel but still adds to their strengths.<br /><br />I like the inclusion of the devistator aux formation, it enables me to port my FOC across to the new formation. I'm looking forward to actually getting my fists successor chapter on to the table and trying this out.Stevehttps://www.blogger.com/profile/07412304888734273336noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-18043596469117449162016-04-19T14:07:57.812+01:002016-04-19T14:07:57.812+01:00Something I'm going to pick up on in my review...Something I'm going to pick up on in my review of the book is that actually none of the chapters got a significant amount of attention!<br /><br />White Scars and Raven Guard are just ports across from Kauyon. <br />Imperial Fists, Iron Hands and Salamanders all got detachments, yes, but no original formations, just the inclusion of existing formations as core choices etc, 2-3 command benefits to go with them and the inclusion of existing units as extra choices in the auxiliary elements. Imperial Fists and Iron Hands relics etc have simply been ported across from their respective supplements and the anvil strike force works in the same way. The only really original stuff in the book is the psychic powers, even the missions at the back look familiar to me (I have both altar of war dataslates they released ages ago).Triple Dhttps://www.blogger.com/profile/18002702481127525157noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-34046907750068275072016-04-19T13:53:36.463+01:002016-04-19T13:53:36.463+01:00I'm a bit torn on this. I am sure the spirit o...I'm a bit torn on this. I am sure the spirit of the rule is that the roll is an armour penetration roll. It was the same wording that led people to try and not allow cover saves or vehicle saves against grav weapons as they are technically not armour penetration rolls. Mike (Didcot Wargames Club)https://www.blogger.com/profile/04136576868354842829noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-788954682102289852016-04-19T13:51:51.274+01:002016-04-19T13:51:51.274+01:00I agree, considering they had their own unique cod...I agree, considering they had their own unique codex and various supplements over the years, it is surprising that they didn't get more effort. Mike (Didcot Wargames Club)https://www.blogger.com/profile/04136576868354842829noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-15044840095474596192016-04-19T12:49:19.315+01:002016-04-19T12:49:19.315+01:00Good write up. Shame that there are no templar for...Good write up. Shame that there are no templar formations included though. They seem to be the only chapter really lacking in dedicated formations now. <br />On a side note, even if the devestator centurions didn't have a grav amp, they still would not benefit from the tank hunters as they do not roll for armour penetration with grav. Firewasphttps://www.blogger.com/profile/09437136828739603902noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-27450721775940603952016-04-19T12:46:37.181+01:002016-04-19T12:46:37.181+01:00Agree...assault cents are just utterly awful compa...Agree...assault cents are just utterly awful compared to the ridiculous power of grav centurions. Heck grav centurions are the sole reason about 50% of armies at tournaments bring void shields now! (grav can't hurt a void shield, something important to remember when building a list).<br /><br />I was really disappointed that GW didn't take the short amount of time required to just do a Black templar decurion or throw in a few relics. Come on guys, they are one of the most popular factions!greggleshttps://www.blogger.com/profile/15528518337222880432noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-14836943362868982482016-04-19T12:07:41.045+01:002016-04-19T12:07:41.045+01:00I wouldn't touch assault centurions with a bar...I wouldn't touch assault centurions with a barge pole personally, for the reasons you've stated.<br /><br />Of course you're right about grav centurions, I always used the lascannon variant so completely forgot about the grav amp re-roll!<br /><br />I guess the thing with the sternhammer is you can keep objective secured from the demi-company rules, but you then add in re-rolls on all your bolter shots instead of enacting the doctrines. For me, that's actually a tricky choice, and I think I'll end up using the Sternhammer simply for that reason. Of course, what I'll probably actually do is switch to using Raven Guard Tactics and make the Dusk Knights a Raven Guard successor since their stuff is awesomeness personified!Triple Dhttps://www.blogger.com/profile/18002702481127525157noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-25067749156179036542016-04-19T11:36:44.748+01:002016-04-19T11:36:44.748+01:00I don't think the Sternhammer force is worth i...I don't think the Sternhammer force is worth it. I've never even seen assault Centurions on the table or used them myself. For a dedicated assault unit, they seem too slow without putting them in a transport or drop pod (which the Sternhammer does not allow). Maybe a unit in your gun line would be a good counter deterrent, but with their slow speed they could be easily avoided. <br /><br />I didn't include grav centurions as they already get a re-roll from the grav amp, so wouldn't be able to use the Tank Hunter re-roll too.Mike (Didcot Wargames Club)https://www.blogger.com/profile/04136576868354842829noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-37441685928649449672016-04-19T10:11:40.467+01:002016-04-19T10:11:40.467+01:00What do you think to the sternhammer force mate? I...What do you think to the sternhammer force mate? I was a little underwhelmed to be honest, I know fists have a reputation for siegecraft but as you say, you really don't see building around too much.<br /><br />Incidentally I think the grav centurions would also benefit from the tank hunter rule, they could then reroll anything that wasn't a 6!Triple Dhttps://www.blogger.com/profile/18002702481127525157noreply@blogger.com