My Astra Militarum Codex Review continues with a look at the Troops choices available. This will be a quick one, as there are only a few options in this section of the codex.
Troops
Infantry Squad
From a background perspective, these squads should make up the bulk of any Guard army. As such, they have a fair amount of variety in how they can be built.
As standard, each squad consists of 10 Guardsmen (including Sergeant) and have the general Guard statline as they have for many editions. As usual, one Guardsman can take a special weapon and two can form a heavy weapons team. The Mortar has proved incredibly popular in 8th edition so far, but I think most of the Heavy Weapons can be of use in a Guard squad. The vox-caster is also a great addition to take, extending the range of orders to 18" if both squads have one and one is in range of an officer.
Annoyingly, the Sergeant still doesn't have the option to take a Lasgun, meaning you will still have at least one laspistol in the squad, slightly reducing the number of shots a little in each squad.
This squad will probably make up the bulk of my army, as it has in previous editions, and has gotten a bit cheaper to field, meaning I can squeeze more points out of my army for the big extras, such as tanks and flyers.
A downside of this squad is that it is harder to form combined squads in 8th edition without spending command points on them (bit of a waste for me). This means that your orders will not go as far as they did in 7th editions and gives you more deployment drops in most cases, decreasing your chances of going first in many games.
From a background perspective, these squads should make up the bulk of any Guard army. As such, they have a fair amount of variety in how they can be built.
As standard, each squad consists of 10 Guardsmen (including Sergeant) and have the general Guard statline as they have for many editions. As usual, one Guardsman can take a special weapon and two can form a heavy weapons team. The Mortar has proved incredibly popular in 8th edition so far, but I think most of the Heavy Weapons can be of use in a Guard squad. The vox-caster is also a great addition to take, extending the range of orders to 18" if both squads have one and one is in range of an officer.
Annoyingly, the Sergeant still doesn't have the option to take a Lasgun, meaning you will still have at least one laspistol in the squad, slightly reducing the number of shots a little in each squad.
This squad will probably make up the bulk of my army, as it has in previous editions, and has gotten a bit cheaper to field, meaning I can squeeze more points out of my army for the big extras, such as tanks and flyers.
A downside of this squad is that it is harder to form combined squads in 8th edition without spending command points on them (bit of a waste for me). This means that your orders will not go as far as they did in 7th editions and gives you more deployment drops in most cases, decreasing your chances of going first in many games.