Next up for my Space Marine Codex review is the dedicated transports that are available for the army. Many of the transports have seen some great benefits thanks to the change to vehicle rules for 8th edition, while the Drop Pod has seen some decrease in utility from its previous incarnations.
Dedicated Transports
Rhino
The classic transport vehicle for the Space Marine army is back and is a fantastic way to keep your Marines safe in 8th edition.
The Rhino has benefited greatly from the update to 8th edition. Gaining T7, 10 wounds and a 3+ save has made it so much more durable than it ever was in previous editions of the game. It can now no longer be destroyed in a single shot (at least with most weapons), with even a Lascannon taking three successful wounds and average damage rolls to completely destroy it. In most of my games so far, the Rhino has been fantastic, ferrying my squads to where they need to be in relative safety.
The Smoke Launchers are another great bonus, with -1 to hit actually proving to be very effective at keeping it safer for a turn. The fact that you can advance and still use the smoke launchers means you can get to your opponent even faster.
Another benefit of the Rhino is the fact that vehicles can now charge into combat. This means you can use the tougher chassis of the Rhino to soak up potentially devastating overwatch fire before the squad it was transporting charges in. Getting to charge from a transport vehicle is another big boost for the utility of the Rhino, as you no longer have to spend a turn in the open before launching a charge.
The Rhino also gets to repair a wound on a roll of a 6 each turn, but statistically, you will be lucky to recover one wound per game. Still, it is a nice little bonus. Also, the Rhino can be risky when it is destroyed. It explodes on a roll of a 6, doing D3 mortal wounds to every unit within 6". This doesn't sound like much, but I've had plenty of exploding vehicles causing havoc to both players in my games, as an ill-timed explosion can devastate a battle line. Always something to bear in mind and maybe keep a Command Point spare to re-roll an explosion result.
Overall, the Rhino is greatly improved in 8th edition and will likely be a frequent sight in many Space Marine armies.
The Rhino has benefited greatly from the update to 8th edition. Gaining T7, 10 wounds and a 3+ save has made it so much more durable than it ever was in previous editions of the game. It can now no longer be destroyed in a single shot (at least with most weapons), with even a Lascannon taking three successful wounds and average damage rolls to completely destroy it. In most of my games so far, the Rhino has been fantastic, ferrying my squads to where they need to be in relative safety.
The Smoke Launchers are another great bonus, with -1 to hit actually proving to be very effective at keeping it safer for a turn. The fact that you can advance and still use the smoke launchers means you can get to your opponent even faster.
Another benefit of the Rhino is the fact that vehicles can now charge into combat. This means you can use the tougher chassis of the Rhino to soak up potentially devastating overwatch fire before the squad it was transporting charges in. Getting to charge from a transport vehicle is another big boost for the utility of the Rhino, as you no longer have to spend a turn in the open before launching a charge.
The Rhino also gets to repair a wound on a roll of a 6 each turn, but statistically, you will be lucky to recover one wound per game. Still, it is a nice little bonus. Also, the Rhino can be risky when it is destroyed. It explodes on a roll of a 6, doing D3 mortal wounds to every unit within 6". This doesn't sound like much, but I've had plenty of exploding vehicles causing havoc to both players in my games, as an ill-timed explosion can devastate a battle line. Always something to bear in mind and maybe keep a Command Point spare to re-roll an explosion result.
Overall, the Rhino is greatly improved in 8th edition and will likely be a frequent sight in many Space Marine armies.