This part of my Angels of Death Codex review features the rules and formations for the Raven Guard. These were first released with the Warzone Kauyon book and have now been grouped together with the rules for the White Scars and the rules for the other Space Marine Chapters.
The masters of Stealth and planning get some nice rules to help bring their unique flavour to the battlefield. I plan to use this post to cover the rules and Relics and take a look at the new formations and detachments in another post.
CHAPTER TACTICS
The chapter tactics for the Raven Guard are Strike From the Shadows and Winged Deliverance.
Strike From the Shadows gives all Raven Guard models that are not vehicles or embarked in vehicles with shrouded until the start of turn 2. In addition, you may add +1 to the roll for Night Fighting (so will get it on a 3+). This is a really nice bonus for an army. If you can get Night Fighting (a decent bet with a 1 in 3 chance), your infantry units will get a 4+ cover save in the open and could easily get a 2+ cover save in cover for the first turn, plus jinking bikers will get a 2+ cover save. This should greatly increase the durability of your army against all but Ignores Cover weapons.
Winged Deliverance provides a nice boost for your Raven Guard jump infantry. This rule allows them to use their jump packs in both the movement and assault phases (essentially getting fleet in the assault phase) and even allowing them to re-roll failed Hammer of Wrath wounds. This should provide a great bonus for any jump infantry, helping to ensure that they get into combat and helping with more of their automatic hits to wound.
I really like the Chapter Tactics for the Raven Guard. I don't think they are as good as the White Scars, but they certainly provide a great bonus for your army during the first turn of the game. The bonuses to assault marines (and Vanguard veterans) are useful, but assault marines are not seen as a competitive choice for many players.
The masters of Stealth and planning get some nice rules to help bring their unique flavour to the battlefield. I plan to use this post to cover the rules and Relics and take a look at the new formations and detachments in another post.
CHAPTER TACTICS
The chapter tactics for the Raven Guard are Strike From the Shadows and Winged Deliverance.
Strike From the Shadows gives all Raven Guard models that are not vehicles or embarked in vehicles with shrouded until the start of turn 2. In addition, you may add +1 to the roll for Night Fighting (so will get it on a 3+). This is a really nice bonus for an army. If you can get Night Fighting (a decent bet with a 1 in 3 chance), your infantry units will get a 4+ cover save in the open and could easily get a 2+ cover save in cover for the first turn, plus jinking bikers will get a 2+ cover save. This should greatly increase the durability of your army against all but Ignores Cover weapons.
Winged Deliverance provides a nice boost for your Raven Guard jump infantry. This rule allows them to use their jump packs in both the movement and assault phases (essentially getting fleet in the assault phase) and even allowing them to re-roll failed Hammer of Wrath wounds. This should provide a great bonus for any jump infantry, helping to ensure that they get into combat and helping with more of their automatic hits to wound.
I really like the Chapter Tactics for the Raven Guard. I don't think they are as good as the White Scars, but they certainly provide a great bonus for your army during the first turn of the game. The bonuses to assault marines (and Vanguard veterans) are useful, but assault marines are not seen as a competitive choice for many players.