This weeks battle report was 1750 pts of Dark Angels vs Josh's Sons of Horus army. We have played a game in a
previous battle report, so Josh was keen for a rematch against the Unforgiven. For this game, I decided to change up my army. I have mostly been playing with an all Ravenwing or Ravenwing-heavy force recently, but this time I decided to try out the Lion's Blade strike force. I wanted to see if the full BS overwatch was worth something.
My army consisted of:
BATTLE DEMI-COMPANY
Chaplain- Mace of Absolution, Meltabombs, Jump Pack (C)
10 Tactical Marines (TS1)- Flamer, mounted in Rhino (R)
5 Tactical Marines (TS2)- Plasma Cannon
5 Tactical Marines (TS3)- Plasma Gun
5 Assault Marines (AM)- Sergeant with power fist and meltabombs
5 Devastators (D2)- Lascannon, 3 Missile Launchers
Dreadnought (D1)- Assault Cannon, Storm Bolter, Extra Armour
RAVENWING ATTACK SQUADRON
5 Ravenwing Bikers- Sergeant with meltabombs, 2 Grav guns (RB1)
Ravenwing Landspeeder- Assault Cannon, Heavy Bolter (L1)
RAVENWING ATTACK SQUADRON
5 Ravenwing Bikers- Sergeant with meltabombs, 2 Meltaguns (RB2)
Ravenwing Landspeeder- Multimelta, Typhoon Missile Launcher (L2)
INNER CIRCLE
Sammael (S)
I wanted my demi-company led by the Chaplain, so that the Assault marines could benefit from his Zealot re-rolls. One tactical squad was mounted in a Rhino for objective seizing, while the other two were there to provide fire support. The Devastators had their standard weapons of lascannon and three missile launchers, useful for cracking armour or anti-infantry frag missiles. A dreadnought was also added to the demi-company, I hoped the lack of heavy weapons in the Sons of Horus would help keep him alive and possibly allow him to hold an objective. I added Sammael to the army as I love the model and think he has some pretty solid rules to back it up. Also, I'm sure Abaddon was keen for a rematch against him.
The army was finished off with two Ravenwing attack squadrons. The first bike squad is armed with grav guns and the landspeeder support has a heavy bolter and assault cannon. These should be useful for taking out marines and the bonus to the grav guns in the squadron should hopefully provide a few more casualties each turn. The other squadron has meltaguns and a landspeeder equipped for tank hunting.
Sammael is my warlord and has a fixed trait that gives a bonus to turboboost and charge moves. My plan is to use my mobility to tackle the threats in the enemy army, the improved accuracy of the Ravenwing special weapons should let me deal with most threats. The rest of the army can be used to provide covering fire and to grab objectives.